Unity Tutorial 03

 

Image taken from my own Unity task.
Source : Me


This weeks Unity began a new project tutorial. This tutorial was definitely harder than the previous tutorial, as with any new thing we learn, it gets harder before it gets easier. This week I completed Unit 2, 2.1 - 2.3. I had messed up on understanding the controls and found getting the users horizontal input hard to grasp at first. I realised I needed to go over the basic controls again to move objects etc. 

I learnt many new things this week in Unity and C#. This week focused on spawning and randomising items, and player positioning. Moving side to side, and keeping the player in bounds. I was able to understand basic concepts such as "If statements", "Prefabs", and adjusting object scales. In lesson 2.2, I was giving the player more controls to use, such as pressing the spacebar, which launched a projectile prefab into the scene. I was also able to remove the animals from the scene when they leave the game boundaries. In lesson 2.3, it focused on spawning the animals into the scene simultaneously, whilst giving the player control of the S key to achieve this. 



Comments

Popular Posts