Doing Part 6

 

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Today I completed the introduction and first paragraph of my book chapter, which can be seen below. I believe I am on the right track on completing my chapter and will keep going until I reach the conclusion and can add it into the book document. 

Story Structure – Chapter 

The structure of a story is crucial to the success of a video game. Story Structure is the framework that game designers build their experience. An example of a simple story structure in gaming can be the setup of the game for the player, the progress and/or conflict of the game, and the resolution. In the gaming world, structure can be divided up into levels of the game as a means of the player to know when the game is progressing. The storyline or narrative of a game directly correlates with the structure of the story in a video game. In this chapter I will be discussing two major story structures seen in video games, as well as the inclusion of the player within the story structure, and the three-act structure basis of any game, movie, book, or plays.  

There are two major story structures commonly used in video games, Linear and Non-Linear structures. Linear structures have been commonplace among video games, whereas Non-Linear structures have become more popular in recent years. Linear structures are defined and in chronological order, where the player follows a one path throughout the game and its levels, reaching plot points and ultimately the end point. In comparison, a Non-Linear or branching structure is the opposite. There is no straight line of gaming and the player is given the impression that they have a greater level of freedom of gameplay over the progression of the story. 

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